maandag 27 oktober 2008

The Professor


A character study for an illustration book project. The illustration book will be finished somewhere next march.

donderdag 23 oktober 2008

Big Ol' Pirate!


This was a sketch to try and be more shape orientated. Looking through old sketches I found out the shapes were being neglected in the shading stage, so I tried to focus on getting a clear shape done first.

That and I wanted to draw a pirate!

vrijdag 17 oktober 2008

Color Speedpaint Part II




Trying out some bigger environments. Next step will be to implement a character into an even bigger environmental piece.

I like the mood set in the red blossom piece, I probably going to go further down that road.






zondag 12 oktober 2008

Color Speedpaints



These were my first shots at making colorful environments. A good training to fiddle around with light and coloring. If I'm confident with the abundance of colors I will try to implement it into a bigger environmental piece. I'm especially fond of the yellow building color sketch. Making these work strangely relaxing should try to do more during crunchtime :).



woensdag 8 oktober 2008

The Madhatter Sketch

This character was done in my brand spankin' new sketchbook, bought after losing my old one ( which included a cartoon Terry Gilliam made in my sketchbook and a bunch of portfolio stuff I still had to scan in...... *sigh*, but well good excuse to start a new portfolio from scratch!).

The day before getting myself a new sketchbook I got the Henson's no strings attached book and found out about the movie dreamchild which had some nice hensonlike dark alice in wonderland designs. So I decided to start out with a mad hatter pencil rejndering!








A li' l introduction

Hello everybody!

My name is Daniel Ernst. I'm a gamedesigner from trade graduated with a bachelor with honors degree in gamedesign and development with a minor in Fine Arts. Currently I'm working as a artist/designer at Triumph Studios (http://www.triumphstudios.com/), the gamestudio responsible for the Overlord series.

My job duties consist of coordinating the special FX, designing frontend and creating concept art.

Next to my job over at Triumph studios I also work hard on proceeding work on my former graduation project. It will be the first videogame using the 3d glasses technology in a functional way. For details head over to my portfolio site: http://www.danielernst.nl/ .

This blogspot will focus on experimenting, getting feedback and improving.

I will try to maintain this blogspot as much as my sleeping late schedule admits !

well this as far as the introduction goes;

That's all folks!